

Vehicle Shops
£15.00
- Description
- Reviews (9)
Description
Vehicle Shops
Take your RP server’s vehicle economy to the next level with Vehicle Shops — a fully modular, RP-immersive dealership system built for QB-Core.
Whether you want public dealerships with finance options or player-owned stores with real inventory, staff commissions, and stock delivery missions, this system gives you the tools to create an economy that rewards roleplay and strategic business decisions.
Hands down the MOST FEATURE RICH vehicle shop system available!
✅ Key Features
🏪 Public Dealerships
- Players can test drive, finance, and purchase vehicles.
- Optional license checks per shop (e.g., pilot or driver’s license).
- Fully configurable test drive durations and payment types (cash, bank, or item).
👑 Player-Owned Dealerships
- Players can own and manage vehicle shops (via job or Citizen ID).
- Owners must order and deliver stock using the society account.
- Optional license checks per shop (e.g., pilot or driver’s license).
- Employees receive commission; owners get full profits.
- Customers can preview stock levels before roleplaying with employees.
- Fully configurable test drive durations and payment types (cash, bank, or item).
📦 Inventory & Finance System
- Built-in vehicle stock tracking with society-funded purchases.
- Optional delivery missions with punishments for detaching trailers.
- Commands for checking finance, making payments, and selling to players.
- Configurable sell-back options for players returning vehicles.
🎨 Full Config Support
- Define as many shops as you want, each with unique configs.
- Customize vehicle categories, showroom props, ownership rules, and more.
- Supports cash, bank, or item-based purchases (e.g., VIP-only shops).
🤝 Supported Scripts
Some experimental support for 3rd party creators has been included
Notifications
- qb-core notify✅
- okokNotify✅
- mythic_notify✅
- ox_lib✅
- qs-notify
(experimental – not tested)
Targets
- qb-target✅
- ox_target✅
Inventories
- qb-inventory✅
- ox_inventory✅
- qs-inventory
(experimental – not tested)
Billing💸
-
qb-banking✅
-
okokBanking✅
-
renewed-banking✅
- wasabi_banking
(experimental – not tested) - tgg-banking
(experimental – not tested) - fd_banking
(experimental – not tested)
Keys 
- qb-vehiclekeys

- cd_garage

- okokgarage
(experimental – not tested) - qs-vehiclekeys
(experimental – not tested) - jacksam-vehiclekeys
(experimental – not tested)
🧠 Notes
Includes experimental support for third-party creator scripts (details in config).
These integrations are untested and require your own debugging if used.
Contributions welcome via Discord or GitHub.
🧾 Perfect For
✔️ RP servers with deep economy systems
✔️ Communities looking for immersive dealership management
✔️ Servers wanting test drives, financing, and business roleplay
✔️ Entrepreneurs who want players to own, staff, and run real vehicle stores
Dependencies❗
- qb-core
- ox_lib
- oxmysql
- qb-target or ox_target
- qb-inventory or ox_inventory or supported scripts
- qb-banking or supported scripts
- qb-vehiclekeys or supported scripts
Showcase❗




















Lana Herrera –
Absolutely loving the stock delivery missions. It gives our dealership staff something to actually *do* besides just selling.
Eli Watkins –
It works well with ox_target and ox_inventory. Only issue is a few weird bugs with trailer deliveries but nothing major.
Maya Caldwell –
Previewing stock before buying? Game-changer for player-run dealerships. Love that.
Kellan Roach –
Employees earning commissions? Our players are OBSESSED. Business RP is finally fun again.
Jade Nolan –
One of the best dealership systems I’ve used. The level of customization is just nuts.
Rico Pacheco –
It’s decent. We had a hard time integrating it with our custom banking script, though.
Isaiah Monroe –
Took a bit of setup, but once we got it running, it added a whole new dimension to our car scene. Finance system is a nice touch.
Alisha Griffin –
Had some issues at first, but the devs were helpful and updates fixed most of it. Feature-rich for sure.
Damon Fritz –
Cool idea, but it’s a bit too complex for casual servers IMO.